

You also unlock audio recordings for each of the characters, though not nearly as many as would have been desired (only three per character, and there are only about six or seven characters to choose from). The higher in rank you climb the more weapons, plasmids and upgrades you obtain. Joining in the fight, you are chosen by Sinclair Solutions to help test new products out on the battlefield. Everything in Rapture is starting to go to Hell as Andrew Ryan battles the frustrated followers of Atlas. The second you boot up the multiplayer you’ll be drawn to a prologue that establishes the setting. The draw of Bioshock 2‘s multiplayer is story and, ingeniously enough, ADAM.

Well, the simple fact is Digital Extremes built a multiplayer game that focuses on elements aside from being the winner. Not unless there was a co-op component that allowed me to play with friends. How did they do it? What did Digital Extremes do that could possibly make me enjoy playing competitively with complete strangers? At first I didn’t know myself as I’ve never felt the itch to jump back online for multiplayer. I’ve enjoyed the hours spent blasting plasmids into other player faces while snatching a Little Sister than I had wandering the isolated halls of Bioshock 2‘s Rapture. Yet the multiplayer is, somehow, the best part of the whole damn game. Why would you wreck that by throwing players into a frantic world of dog-eat-dog? The first game was all about the isolation, exploration and story. “We’re having a different studio do the multiplayer!†This alleviated fears somewhat, but no one saw the purpose in putting multiplayer into Rapture. Why would they do that? Rapture is about story and exploration, not about tea-bags, douchebags and various other types of bags about the Internet. As such, people were very upset that Bioshock‘s sequel was getting the competitive treatment. Putting multiplayer into a game typically means budget and resources have to be pulled from the single player game. Why not treat yourself to a nice meal at the Olive Garden? I’m sure President Obama will be calling you to say congratulations. You are the better man at pressing buttons or kicking plastic balls around. Instead of spitting on your hand when two teams line-up to high-five and say “good gameâ€, players now tea-bag the corpse of another as a form of saying “aren’t I the better man?â€. That animal instinct that exists inside all of us believes in competition in some manner, and for most young males it comes out in sports or, in this new digital age, video games.

Yet competitive multiplayer is perceived as being profitable. Without the camaraderie the charm is lost. Add in the players that take advantage of exploits at every corner (hello Gears of War and Modern Warfare players) and it all becomes quickly tiresome. So what if I beat a bunch of random strangers across the nation? Some people just aren’t as good at games, and then there are those that are able to trounce me flat. There have been games that I’ve enjoyed such as Shadowrun and Team Fortress 2, but the lack of friends in the room or to play with in general has always made the experience grow stale. If even one of us died that decreased all of our chances of survival. All of us were in it together, trying to make sure we could survive for as long as we could. Even if you were out of the round you could cycle through your friends still in the game, warning them of enemies coming from behind, above, below and so on. Yet it was the teamwork that I loved the most. Even when the game was set to spawn everyone with insta-gib (one-shot kill) weaponry we’d be forced to stare down impossible odds. Only Invasion didn’t have an end as far as I was aware. Sound familiar? That’s because this would later become Horde mode in Gears of War 2, another favorite of mine. In this game mode you and your friends are forced to hold off wave after wave of monstrous creatures until everyone is dead. At the end of the day (or by the start of it) no one cares who wins, it just matters that we’re a bunch of people involved in one gaming experience.įor me, the best moments were during rounds of Invasion. All the players know what happened, and there’s a good chance everyone even knows who Andy is. If I turn a corner in the game only to get flakked in the face I can shout “Andy you dick!†and the whole room will laugh.

There is an interaction there, and it’s a friendly one. I’ve been known to play Unreal Tournament 2004 during LANs where there is a plethora of friends in the room. One might consider it due to the participants typically involved, which would be true.
